Patch Notes

====================v0.5.2====================
9/22/2019
East Coast Geeks Studios

-Test module has been updated

-Exterior and Interior Tileset graphics have been updated

-World Map Tileset graphics have been updated

-Added new maps for Acheron Vale region

-Functional time and day mechanics have been added.

-Added new encounters to maps for the Acheron Vale region

-New scenes added for Chapter 1

-New backgrounds added for battle scenes

====================v0.5.1====================
8/4/2018
East Coast Geeks Studios

-Test module has been updated

-World Map Tileset graphics have been updated.

-Exterior maps for Acheron Vale have been updated.

-New graphics and sfx for battle scenes have been implemented.

-Kotori’s house and The Cutting Edge have been updated.

-Chapter 1, scene 1 has been implemented.

-Basic skillbooks for Synergy and Protection paradigms have been updated.

-Battler HP amounts and skill damage formulas have been rebalanced.

-If an attacker strikes an exposed opponent that is parrying, there is now a 50/50 chance that either the attacker will become exposed or the defender will become staggered.

-Bind’s chance of success for exposing an opponent has been changed to 95%.

-If An attacker attempts a Bind attack on a parrying opponent, both the attacker and defender will now become exposed (assuming the bind hit chance succeeds)

====================v0.5.0====================
8/4/2018
East Coast Geeks Studios

-Class names have been removed and actors now show their primary paradigm.

-New exterior maps for the Acheron Vale region have been implemented.

-New Graphical tilesets for the world map have replaced the RTP.

-Minor adjustments made to actor status windows to make better use of the extra space provided by 640×480 resolution.

-Counsilor’s Residence has been updated.

-Tall grass tiles have been fixed so the lower half obscures the player (like the trees do).

-Critical hit chance and bonus damage are now tied to the battler’s Luck Stat.

====================v0.4.0====================
4/9/2017
East Coast Geeks Studios

-Exploration menu has been implemented.

-Travel fatigue has been implemented in world map.

-Gateway – Forge District map has been removed from the map pool.

-Gateway has been added to the map pool.

-New exterior maps for the Acheron Vale region have been added to the map pool.

-Incapacitated party members earn 50% experience rather than 0% experience from fights (They can still learn from the battle since they’re not actually dead).

-Player can no longer sprint if one of the party members has 0 SP.

-Fixed Disarm skill crash bug.

-All placeholder and stock music has been replaced with empty placeholder files. These placeholders will be replaced with the game’s original soundtrack as it is developed.

-Title screen music implemented (work in progress).

-Additional debug menu added to assist with troubleshooting

-Ginseng Root and Ginseng Tea now properly restores SP

-Fixed save deletion crash bug

-Kotori’s face set and character sprite has been added

====================v0.3.2====================
3/5/2016
East Coast Geeks Studios

-All HP values have been cut in half.

-Fixed sound bug where loading a game played multiple sfx.

-Forge District Counsilor’s Residence has been updated.

-When an attacker hits a defender with Feint while the defender is using Parry-Counter, the defender now becomes exposed (the counterattack continues as normal).

-Escape mechanics have been modified so that multiple escape attempts greatly improve the party’s chance of escaping from battle.

-Credits have been updated.

-Fixed (hopefully) issue with certain AI fighting with unlimited SP.

-Additional logic added to AI to make smarter decisions based on their current SP and AP.

-Duration of Stress State has been reduced by 1 turn.

-Gateway: Forge District map size has been shrunk to meet the new grid square standard.

-Dagger Strike and Rapid Strike animations have been updated.

-Test module has been updated.

-fixed bug where AI combat action could crash the game

-Synergy AI has been tweaked so as not to spam Parry so much.

-DEF and MDF stats are now more effective when calculating damage.

====================v0.3.1====================
1/22/2016
East Coast Geeks Studios

-Fixed bugs that cause game to crash when using combat skills.

-Arceo now has an animation when used.

-Feint now properly exposes parrying opponents again.

-Forge District Counsilor’s Residence has been updated.

-The Cutting Edge have been updated.

-Kotori’s House has been updated.

-Damage dealt by skills no longer use random number generation. (damage is fixed)

-The chance for the skill Noceo to inflict stress has been increased to 75%.

====================v0.3.0====================
1/17/2016
East Coast Geeks Studios

-Gateway – Forge District graphical errors fixed.

-The Cutting Edge added to map pool.

-Waaay too many map bugs fixed.

-Built-in sprint function modified and re-implemented.

-Optimizations applied to code to improve performance.

-Additional AI actions and options implemented.

-MP cost for Purgo, Noceo, and Annona have been increased to 50.

-Rapid Strike skill animation has been edited.

-Arcmage class renamed to Magus to align with lore.

-Blademage class renamed to Blademagus to align with lore.

-Parry status now only works on the first incoming attack.

-AGI and LUK parameters have been normalized to line up with the other parameters.

-Counsilor’s Residence added to map pool.

-Advanced skills for aggression, protection, subversion, and synergy paradigms have been implemented.

-Title screen now features concept sketch of the city of Gateway viewed from afar.

====================v0.2.04====================
09/12/2015
East Coast Geeks Studios

-AI has been upgraded to make smarter decisions in battle based on the current state of its opponent.

-All feint skills have had their AGI modifier reduced. This should reduce the chance of feinting an opponent before he has time to parry.

-Gateway – Forge District has been added to the map pool.

-Tollo has been removed from the Arcane skill pool

-Anonna has been added to the Arcane skill pool.

-Music and sound effects have been renamed and reorganized in audio directory.

====================v0.2.03====================
7/28/2015
East Coast Geeks Studios

-.ini and RTP have been fixed so game will start.

====================v0.2.02====================
7/28/2015
East Coast Geeks Studios

-Ardenia overworld map added to map pool.

-Purgo now removes stress caused by low hp. Stress will be reapplied if that character is hit again while at low hp.

-Sunder’s damage formula has been fixed to deal the correct damage amount when staggering an opponent.

-Unused stock RTP has been removed to reduce the file size. The rest of the stock RTP will be removed as new assets are created to replace them.

====================v0.2.01====================
5/24/2015
East Coast Geeks Studios

-Dagger feint skill now shows the appropriate weapon being used.

-Credits window has been updated

-Damage from Crossbow Shot skill has been slightly decreased

-Damage from Rapid Strike skill has been slightly increased

-Custom animations added for arcane spells

-Damage from Sunder skill has been slightly reduced

-Arcane spells are now sealed when stressed

-Noceo and Tollo accuracy reduced to 85% (same as Crossbow Shot)

-MDF is now more effective against Tollo

====================v0.2.00====================
5/10/2015
East Coast Geeks Studios

-Resolution increased to 640×480

-Lune Skill Tree module removed and replaced with a less complicated system. This should reduce the overhead of maintenance in the future.

-Basic skillsets for all 6 paradigms have been implemented

-All 8 playable characters have been implemented

-Crossbow added to weapons list

-Staff added to weapons list

-Script added to expand skill descriptions, courtesy of Soulpour777

-Longsword ATK bonuses increased by 50%

-fixed bug where credits window was disposed prematurely

-fixed item desciption for Ginseng Tea

-New customized damage formulas added

-Basic alpha testing map added to map pool

-Primary and secondary armors implemented

-Stressed state now reduces DEF by half

-New customized skill animations added

====================v0.1.00====================
1/18/2015
East Coast Geeks Studios

-first official build