====================v0.5.2====================
9/22/2019
East Coast Geeks Studios
-Test module has been updated
-Exterior and Interior Tileset graphics have been updated
-World Map Tileset graphics have been updated
-Added new maps for Acheron Vale region
-Functional time and day mechanics have been added.
-Added new encounters to maps for the Acheron Vale region
-New scenes added for Chapter 1
-New backgrounds added for battle scenes
====================v0.5.1====================
8/4/2018
East Coast Geeks Studios
-Test module has been updated
-World Map Tileset graphics have been updated.
-Exterior maps for Acheron Vale have been updated.
-New graphics and sfx for battle scenes have been implemented.
-Kotori’s house and The Cutting Edge have been updated.
-Chapter 1, scene 1 has been implemented.
-Basic skillbooks for Synergy and Protection paradigms have been updated.
-Battler HP amounts and skill damage formulas have been rebalanced.
-If an attacker strikes an exposed opponent that is parrying, there is now a 50/50 chance that either the attacker will become exposed or the defender will become staggered.
-Bind’s chance of success for exposing an opponent has been changed to 95%.
-If An attacker attempts a Bind attack on a parrying opponent, both the attacker and defender will now become exposed (assuming the bind hit chance succeeds)
====================v0.5.0====================
8/4/2018
East Coast Geeks Studios
-Class names have been removed and actors now show their primary paradigm.
-New exterior maps for the Acheron Vale region have been implemented.
-New Graphical tilesets for the world map have replaced the RTP.
-Minor adjustments made to actor status windows to make better use of the extra space provided by 640×480 resolution.
-Counsilor’s Residence has been updated.
-Tall grass tiles have been fixed so the lower half obscures the player (like the trees do).
-Critical hit chance and bonus damage are now tied to the battler’s Luck Stat.
====================v0.4.0====================
4/9/2017
East Coast Geeks Studios
-Exploration menu has been implemented.
-Travel fatigue has been implemented in world map.
-Gateway – Forge District map has been removed from the map pool.
-Gateway has been added to the map pool.
-New exterior maps for the Acheron Vale region have been added to the map pool.
-Incapacitated party members earn 50% experience rather than 0% experience from fights (They can still learn from the battle since they’re not actually dead).
-Player can no longer sprint if one of the party members has 0 SP.
-Fixed Disarm skill crash bug.
-All placeholder and stock music has been replaced with empty placeholder files. These placeholders will be replaced with the game’s original soundtrack as it is developed.
-Title screen music implemented (work in progress).
-Additional debug menu added to assist with troubleshooting
-Ginseng Root and Ginseng Tea now properly restores SP
-Fixed save deletion crash bug
-Kotori’s face set and character sprite has been added
====================v0.3.2====================
3/5/2016
East Coast Geeks Studios
-All HP values have been cut in half.
-Fixed sound bug where loading a game played multiple sfx.
-Forge District Counsilor’s Residence has been updated.
-When an attacker hits a defender with Feint while the defender is using Parry-Counter, the defender now becomes exposed (the counterattack continues as normal).
-Escape mechanics have been modified so that multiple escape attempts greatly improve the party’s chance of escaping from battle.
-Credits have been updated.
-Fixed (hopefully) issue with certain AI fighting with unlimited SP.
-Additional logic added to AI to make smarter decisions based on their current SP and AP.
-Duration of Stress State has been reduced by 1 turn.
-Gateway: Forge District map size has been shrunk to meet the new grid square standard.
-Dagger Strike and Rapid Strike animations have been updated.
-Test module has been updated.
-fixed bug where AI combat action could crash the game
-Synergy AI has been tweaked so as not to spam Parry so much.
-DEF and MDF stats are now more effective when calculating damage.
====================v0.3.1====================
1/22/2016
East Coast Geeks Studios
-Fixed bugs that cause game to crash when using combat skills.
-Arceo now has an animation when used.
-Feint now properly exposes parrying opponents again.
-Forge District Counsilor’s Residence has been updated.
-The Cutting Edge have been updated.
-Kotori’s House has been updated.
-Damage dealt by skills no longer use random number generation. (damage is fixed)
-The chance for the skill Noceo to inflict stress has been increased to 75%.
====================v0.3.0====================
1/17/2016
East Coast Geeks Studios
-Gateway – Forge District graphical errors fixed.
-The Cutting Edge added to map pool.
-Waaay too many map bugs fixed.
-Built-in sprint function modified and re-implemented.
-Optimizations applied to code to improve performance.
-Additional AI actions and options implemented.
-MP cost for Purgo, Noceo, and Annona have been increased to 50.
-Rapid Strike skill animation has been edited.
-Arcmage class renamed to Magus to align with lore.
-Blademage class renamed to Blademagus to align with lore.
-Parry status now only works on the first incoming attack.
-AGI and LUK parameters have been normalized to line up with the other parameters.
-Counsilor’s Residence added to map pool.
-Advanced skills for aggression, protection, subversion, and synergy paradigms have been implemented.
-Title screen now features concept sketch of the city of Gateway viewed from afar.
====================v0.2.04====================
09/12/2015
East Coast Geeks Studios
-AI has been upgraded to make smarter decisions in battle based on the current state of its opponent.
-All feint skills have had their AGI modifier reduced. This should reduce the chance of feinting an opponent before he has time to parry.
-Gateway – Forge District has been added to the map pool.
-Tollo has been removed from the Arcane skill pool
-Anonna has been added to the Arcane skill pool.
-Music and sound effects have been renamed and reorganized in audio directory.
====================v0.2.03====================
7/28/2015
East Coast Geeks Studios
-.ini and RTP have been fixed so game will start.
====================v0.2.02====================
7/28/2015
East Coast Geeks Studios
-Ardenia overworld map added to map pool.
-Purgo now removes stress caused by low hp. Stress will be reapplied if that character is hit again while at low hp.
-Sunder’s damage formula has been fixed to deal the correct damage amount when staggering an opponent.
-Unused stock RTP has been removed to reduce the file size. The rest of the stock RTP will be removed as new assets are created to replace them.
====================v0.2.01====================
5/24/2015
East Coast Geeks Studios
-Dagger feint skill now shows the appropriate weapon being used.
-Credits window has been updated
-Damage from Crossbow Shot skill has been slightly decreased
-Damage from Rapid Strike skill has been slightly increased
-Custom animations added for arcane spells
-Damage from Sunder skill has been slightly reduced
-Arcane spells are now sealed when stressed
-Noceo and Tollo accuracy reduced to 85% (same as Crossbow Shot)
-MDF is now more effective against Tollo
====================v0.2.00====================
5/10/2015
East Coast Geeks Studios
-Resolution increased to 640×480
-Lune Skill Tree module removed and replaced with a less complicated system. This should reduce the overhead of maintenance in the future.
-Basic skillsets for all 6 paradigms have been implemented
-All 8 playable characters have been implemented
-Crossbow added to weapons list
-Staff added to weapons list
-Script added to expand skill descriptions, courtesy of Soulpour777
-Longsword ATK bonuses increased by 50%
-fixed bug where credits window was disposed prematurely
-fixed item desciption for Ginseng Tea
-New customized damage formulas added
-Basic alpha testing map added to map pool
-Primary and secondary armors implemented
-Stressed state now reduces DEF by half
-New customized skill animations added
====================v0.1.00====================
1/18/2015
East Coast Geeks Studios
-first official build